I was thinking of ways to apply the final force computed from the crowd nodes. I could either Follow Mayas convention of executing each node in the hyper-graph in order of the connection.
Or follow Houdinis VOP system, where it computes the result internally, and only outputs the final force.
The former allows the system to follow how Maya computes under the hood, but by computing the results internally (inside the CrowdFx) and outputting the force straight into the crowd agent, rather than connecting all of the Maya nodes and computing it using Mayas dependency graph could make for a simpler task.
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