Also they have all the common nodes for emitting and adding forces to particles but none that are specifically for a crowd
Monday, 21 October 2013
Nodes nodes nodes
Been looking at the nodes in houdini and ice and the main thing I noticed they included that maya has none of are logic nodes...if.... For.... While etc so these are nearly definite include
Monday, 14 October 2013
Node Fx
So I've decided it's defiantly going to be a visual node based system like houdini's VOPs, this way I handling data seems very efficient and easy to manipulate
I just need to research what nodes would be essential for a base library as well as narrow down the focus from just a particle tool for maya to something. More solid
Wednesday, 9 October 2013
Mel is slooow
So I had a play with the crowd tool I made and it's fun to get this goin again but I've noticed it's super slow when handling more than 100 agents, this makes me think a python alternative may be just as slow so time for some tests
Monday, 7 October 2013
Ideas
So to start I'm thinking about creating a node ui that can do something in maya
Main ideas are for crowd control and a way of controlling particles easier in maya
Others include maybe a tool for transferring particle sims between apps
A crowd control too for making armies of agents similar to my 2nd year project
Location:
Clydach Clydach
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