Wednesday, 8 January 2014

Crowd Persoanlity/Traits

Some more thoughts on how the crowd could interact with other agents in the simulation is the idea traits, or a personality that could be could be defined by the user to control which behaviors are used.  Some illustrations to show the idea.

The behaviours would be the nodes like seeking and wandering, while these personalities/traits would be attributes that are defined by the user and control the next behaviour.

Thursday, 2 January 2014

Possible Crowd Behaviours

Some ideas for possible crowd nodes along with some illustrations of how the behavior may look
These are only ways in which the agent will maneuver around the environment, this does control any of the interaction that could possibly happen between the agents