Some more thoughts on how the crowd could interact with other agents in the simulation is the idea traits, or a personality that could be could be defined by the user to control which behaviors are used. Some illustrations to show the idea.
The behaviours would be the nodes like seeking and wandering, while these personalities/traits would be attributes that are defined by the user and control the next behaviour.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.