For the majority of effects this tools will be able to manage, but when colliding with hard objects, like a wall the force on the agents get a bit erratic and can the results make the end look like it cant find a direction to face
The python tools work very well with the Node Editor and making the switch has allowed me to easily incorporate all of Mayas nodes into the system. or even other peoples own nodes.
The PP attributes were a failure, and i think would need a whole new node to replace the PP attribute system, and maybe specialize to to only fit the crowd systems needs