Having real problems working with these PP attributes, it seems Mayas particle system may not have been the best solution for agents, there are so many things that are common to other Applications that are part of their particle systems that Maya just hasn't used
I have had to resort to some "messy" hacks to resolve a couple of the issues, one of the main things i didn't want to have to do was use a script-job, but this is the case when resetting the simulation, all of the P attributes revert to 0 rather than the initial value which i think may be related to the particles never being born as an initial state is used.
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