Friday, 7 March 2014

Connection Manager

Since the amount of nodes is increasing, and the possible types of connection are slowly increasing also, i needed a way to decipher what was being connected and act accordingly.

I have no created a class holding all possible connection types e.g.

  • Vector to float
  • Float to Int
  • Scene object to MObject
This has allowed me to have some error checking within the nodde connections, as if i haven't defined it here, then no attempt will be made by maya to automatically make a connection, which could be totally incorrect

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